CyberArmy Academy | CyberArmy Services & Support | Open Source Institute | CyberArmy Intelligence & Security | CyberArmy Projects

[Library Index]

[View category: Game Reviews] [Discuss Article]

Gaming Review: WoW - Part I

Article Rating: Excellent (# of votes: 1)
Author:      PixieLuv
Submitted:      05-Feb-2006 20:34:15
Imported From:      zZine (original author: Pixieluv)


World of Warcraft (WoW) is a massively huge multiplayer online role-playing game (MMORPG) where players are connected through realms (servers) that was released in November 2004.
World of Warcraft (WoW) is a massively huge multiplayer online role-playing game (MMORPG) where players are connected through realms (servers) that was released in November 2004. It currently has 136 realms and this is changing almost weekly it seems, especially after the holiday season. On the realms you are represented by a 'toon' that you must level throughout the online world by doing quests and killing the many enemies of your faction. In early December the game reached over 5 million subscribers with 1 million in the United States, 1.5 in China, and the rest scattered through Europe and the rest of Asia; this is not including free trial, promotional, closed or canceled accounts.

In order to play WoW your computer or laptop is still required to meet certain requirements, and the more the machine surpasses these requirements the better your game play will be. They do have a disclaimer that over a period of time these will change with future patches, and they also have a recommended set of requirements as well as the minimum required resources at their website. This game is supported on MAC systems as well as Windows, just not any Linux systems. For Windows 2000 and XP you will need an 800 MHz processor (Athlon or Pentium III), 512 MB of memory, 32 MB 3D graphics card with Hardware Transform Lighting, DirectX 9.0, 6 GB free space, and an internet connection. For Mac OS X 10.3.9 you will need a 933 MHz processor, 512 MB of memory, 32 MB VRAM video card, 6 GB free space, 4x CD-Rom drive, and an internet connection. I recommend having better of everything listed because when you get into certain overpopulated cites you can really start to lag, and being able to turn all your settings up will give you a very beautiful game to look at.

You can use any type of monitor and while playing you can go into your video options and it will automatically give you a choice of the best resolutions. If you have a widescreen monitor it will show you more of the game and will just give you more space to place your buttons for spells. The more memory sticks you have the less of a lag you will get which at times can be intense and you might fall off a cliff and die and not even realize it. My laptop has 3.4 GHz Intel Pentium 4 with HyperThreading ,1 GB DDR2-SDRAM with the capability of 2 GB, a 100 GB hard drive, the video card is a Mobility Radeon X600 with 128 DDR memory, and this game runs so smoothly and I do not get a lag in overpopulated cites but, if I turn my video settings up too high I will start to get a lag. I plan on getting 2 GB of memory so that I can eliminate that issue and have everything as high as possible. I cannot describe how beautiful the game is with everything up. You see the leaves falling and they look like leaves, flies around the centaurs in Desolace look like flies not triangles, and the glow of the light in Darnassus is surprisingly captivating.

After you install the many discs, a DVD version would be nice, you will need to create your character or a 'toon' as is commonly called. You will have a choice between two factions – the Horde and the Alliance. Spanning many years of lore, often found in previous Warcraft games and Warcraft books you can find more information at WoW Story, the Horde and Alliance have been at war and even had an uneasy alliance while fighting a common enemy, the Scourge or Undead. The Undead then rebelled against their king and became apart of the Horde, they pretty much kill anyone in their way, sounds like an unsteady alliance there. Apparently the alliance between the Alliance and Horde ended, I am currently reading the Eternal Well series so I haven't made it that far yet to see why. On the Horde side you have a choice between Orcs, Trolls, Tauren, and the Undead; as for the Alliance, they have Humans, Night Elves, Gnomes and Dwarves. You will also then need to choose a class, and not every race can be every class. The classes include the magical classes Druid, Mage, Priests, Shaman, Warlock and Paladins (the Holy power is magic, despite what they say) and the fighter classes are Hunter, Warrior, Rogue and again the Paladins. I play both factions on different realms and I tried to make one of everyone in a class I thought would be the best for each, so far my favorites from each are the Tauren Warrior and a Night Elf Druid.

Each class has a unique feature that makes them worthwhile to play.
  • Druids - They are considered a hybrid class because they use magic, they can heal and they can tank. Many players complain that they are not the best at any one thing but are just good. In my opinion they are the best class and most comfortable to play. Druids are able to shape shift into animals, which is why Druids are often chosen. In Night elf, or Tauren, form they are best at healing, casting spells (you will often hear complaints of Druids moonfire spamming, (it is the quickest spell and pretty efficient) they can even resurrect dead Alliance with seeds, and they give the best buffs in the game. They have Mark of the Wild which increases all your stats based on the level you have attained. In bear form you are a good warrior and when you reach 40 you get Dire Bear which is a more powerful bear form. You get two travel forms one for land and one for water. There is a cat form where you are pretty much like a rogue, and then you get Moonkin. Moonkin is a new form and seems to be like a warrior caster with an automatic buff on all those around. Druids can only wear leather and cloth armor, can use two-handed staves, daggers, maces, and fist weapons.
  • Mages - They are casters that can make their own food and water. At higher levels they tend to get bombarded with requests from players to make them some. They can even summon portals so you can go from place to place with ease; I have seen mages charging for portals from Iron Forge to Darnassus and I gladly paid once so that I did not have to take a boat and Gryphon to get there. Mages even get this nifty spell to turn bad guys into sheep and they use fire and ice spells. They can only wear cloth and can use two-handed staves, swords, daggers, and wands.
  • Priests - They are healers that can resurrect dead players which is very helpful in an instance. They tend to die very easily but are a vital part of the game in order to keep everyone else alive. Be friendly to a priest you are grouping with; they can only heal when alive so watch out for them as well! They can only wear cloth armor and use two-handed staves, one-handed maces, daggers, and wands. Shamans are Horde only often considered overpowered by other players. They are also healers, but not as good as a priest, and they can make totems to help party members. Shamans receive wolf form in order to travel faster, they get a spell to breathe under water, and they can even walk on water. Air totems are used to heal party members, earth totems protects members from attacks, fire totems attack enemies, and water totems heal as well as increase frost resistance. They can also resurrect dead players and cast a variety of earth spells. They can wear cloth, leather, chain mail, shields, two-handed staves, axes, masses, daggers, and fist weapons. Warlocks are mages that were too curious and now use demonic powers; they can also summon cool pets and get cool flame horses. They are able to summon an imp that grows and a sexy succubus. They can only wear cloth armor, use two-handed staves, daggers, swords and wands. Paladins are defenders of the light and hate all magic users. The magic they use is considered the light and not magic at all. They are a confused and proud class, magic is magic.
  • Paladins- They are decent healers, can resurrect, and good melee attackers. They also get a special horse but, it is an armored horse that looks pretty cool. They can wear all forms of armor including plate and use shields, polearms, maces, axes, and swords.
  • Hunters- Can train pets which makes them like a two players in one. The pet does close attacks while the hunter uses a gun or a bow and set traps. They are great at pulling and can easily chase those that run. Hunters can wear cloth, leather, and chain mail and they can use swords, bows, guns, axes, daggers, fist weapons, two-handed staves, throwing weapons, and polearms.
  • Warriors - They are considered tanks because they can deal a lot of damage in a hit and can take a lot of damage dealt to them. Warriors can wear all armor and they can use shields, swords, bows, guns, axes, daggers, fist weapons, two-handed staves, throwing weapons, and polearms.
  • Rogues - They are stealthy and sketchy characters; they can stab you in the back, if you're opposing faction or a monster. They can disappear from sight, sprint away, and pick locks. Often they will stand in a capitol city yelling that they are opening locks and tips are welcome. I try to be nice and usually give 50 silver no matter how low the lockbox. Rogues can wear cloth and leather. They can use crossbows, daggers, bows, guns, fist weapons, thrown weapons, and maces. Remember that not each race can be each class, so this forces a variety of characters.
While you contemplate the type of character you want to play it is important to decide what class must go with what race.

Alliance Races
  • Night Elves - They are by far the most popular class, mainly because they are pretty. They start off secluded in a big tree called Teldrassil near the continent Kalimdor. Their capitol city is Darnassus in the tree and is accessible by boat and hippogriff and they can buy a Tiger mount at level 40, regardless of reputation. The Tiger mount is available to purchase by all Alliance races once they receive exalted reputation with Darnassus. Night Elf classes are the Druid, Warrior, Rogue, Hunter, and Priest. I went with Priest and Druid because in lore a priest and druid created Teldrassil after the well exploded, I also have a hunter on a PVP server. I also have a Warrior Night Elf because they are my favorite class to look at, and the most interesting lore next to Orcs. When a Night Elf dies it turns into a wisp that moves faster than any other race, they also have the ability to melt into the shadows when standing still, and they get a +10 nature resistance.
  • Humans - They are a battle rich race. They start in Elwynn Forest, right outside their capitol city Stromwind on the Eastern Kingdoms continent. When they hit 40 they can buy a horse mount, all other alliance members can buy once they are exalted with Stormwind. Humans are able to be Paladins, Mages, Warlocks, and Warriors. Humans receive 5% more spirit than other races; they gain reputation 10% faster, and get +5 skill to swords and mace skills. I decided to go with a paladin for my human character because of a Warcraft book that talked about their proud heritage. I also have a warlock because I wanted the pets.
  • Gnomes - They are known for their brilliance and for creating a doomsday device that forced their hometown of Gnomeregan to be infested with monsters that completely took over forcing them to start out in Dun Morogh with the dwarves. Their new capitol is now Ironforge which is also the home of dwarves. Gnomes are so small they are great escape artists, are 5% more intelligent, +15 skill to Engineering, and they receive +10 Arcane resistance. At level 40 gnomes can buy a mechanostrider mount, and only dwarves can buy this with exalted in Gnomeregan Exiles. They are able to be rogues, mages, warriors, and warlocks. I have a rogue because I thought that might be the best to use engineering with.
  • Dwarves - A humanoid creature. They share their homelands with the Gnomes, after that unfortunate doomsday event. They are trying to discover their past, to support the belief they were created from stone by the titans. They are able to buy a Ram at level 40, and are available to all Alliance races with exalted reputation in Ironforge. As a special trait they can turn into stone, see treasure on the mini map, +10 frost resistance, and +5 gun skill. Dwarves can be paladins, rogues, warriors, priests, and hunters. I went with a hunter because of the +5 gun skill.
Horde Races
  • Orcs - Green-skinned battle scarred Orcs. Orcs are originally from another world called Draenor, they were brought here and betrayed by the Burning Legion. Their leader Thrall united the lost and will less Orcs throughout Azeroth, and completely changed the Orc race. At level 40 they can buy a wolf while this is available to trolls and the undead with exalted in Ogrimmar. Their skin is so thick they get 25% resistance to stun, pet damage increased by 5%, they get +5 skill to axes and blood fury. They start in Durotar with a capitol city of Ogrimmar on Kalimdor. Orcs can be hunters, rogues, shamans, warriors, and warriors. I have a shaman because Thrall is a shaman.
  • Tauren (cow like humanoid) - They get war stomp that stuns enemies near them, they have more endurance with 5% more health, +15 skill to herbalism and +10 in nature resistance. At level 40 they can buy the huge Kodo, which is available to the rest of the Horde with exalted in Thunder Bluff. They start in Bloodhoof Village on Kalimdor with the capitol city Thunder Bluff. Taurens can be druids, shamans, hunters, and warriors. I have a warrior because I read that it was the best to play.
  • Undead - They rebelled against the Lich King. They are creating a new plague while they have the Horde fight their battles. At level 40 they can buy a skeletal horse mount and this is available to trolls and the orcs with exalted in Undercity. They start in Trisfal Glades and the capitol is Undercity on Kalimdor. They can become immune to fear, sleep and charm, they can eat dead humanoids and undead corpses for life, they can breathe underwater longer than other races and get +10 shadow resistance. They can be mages, priests, rogues, warriors and warlocks. I have an undead warlock because I thought it would be cool and wanted to know more about the undead lore.
  • Trolls – Suppositious creatures that were nearly wiped out by murlocs in Stranglethorn Vale and hate all the races. At level 40 trolls can buy a raptor mount and it is available to orcs and the undead exalted with Darkspear Trolls. They regenerate health faster in and out of battle; they get a damage bonus to beasts, and get a +5 in bows and throwing weapons. They use the same cities as the orcs, since they were forced from Strangelthorn Vale. Trolls can be hunters, priests, rogues, shamans, mages, and warriors. I play a hunter for the +5 to bows. These are the current races in World of Warcraft there are two more races being added to the game for the expansion.
As you start leveling your character you will be given the option to choose two professions. Professions give you a way to make money and things you can use throughout the game. Choosing the right professions can prove to be a little difficult. Part of the reason I have so many characters is so I can try out every profession. There are different types of professions in what they create and there is also a secondary profession. Secondary professions allow you to use those on top of your two chosen professions, there are only three such professions. The three types of professions are gathering, product creation, and services. Until I hit level 40 I had two gathering professions in order to make more money to support my main character and her spending habits, she always has to have the blue armor and weapons. The best thing to do is gather all the materials and sell them on the Auction House, as your skill goes up you are able to get better things. I went with skinning and mining and made out fair enough and even was able to buy my mount before I hit level 40 but, I still had to wait to ride it. All professions also have levels that go from 1 – 300, in all the professions as you get a higher level you also get to make or do more things.

Service Professions
  • First aid- This is a secondary profession, so you can use this with your two other professions. In order to get your supplies you will need to either buy them at the auction house or kill humanoids. With first aid you create bandages that can be applied during or after a battle to aid in healing. You can sell your bandages in the Auction House but, it generally isn't profitable and to use bandages you need to have that level of first aid. Like you cannot put on a mageweave bandage and have a level 1 in first aid.
  • Enchanting- This is a primary professions, so this will use one of your two professions. You can get your supplies by buying them from the auction house, disenchanting items, or by choosing a gathering class. Enchanting enhances your armor or weapon. Enchants on weapons usually will give a cool glow and armor adds some nice buffs. By selling enchanting services at a higher level can be very profitable, just materials get harder to come by.
Gathering Professions
  • Fishing- This is a secondary profession so this will not take a profession slot and can be learned even if you have learned first aid. Fishing requires you to buy a fishing pole and at bodies of water you can go fishing. When fishing you cast and wait for a tug and click your bobble and hopefully your fish doesn't get away. You can only fish where your fishing level lets you, if you try to cast in a body of water to high for you it will say so. It is best to start out in Darnassas because you get rested experience at the same time. The fish you catch can usually be sold for a good or an even great price in the auction house for ingredients in the cooking profession and complements alchemy.
  • Mining- This is a primary profession so it will take one of your two professions. You will be required to buy a mining pick and you get an option to have your mini map search for minerals. Mining is a good one to use for sale at the auction house and it complements blacksmithing and engineering.
  • Skinning - This is another good one to sell at the auction house and is a primary profession. It also complements leatherworking. You will need to get a skinning knife and you get the skins from killing animals that can be skinned.
  • Herbalism- This is a primary profession. It complements alchemy and at a low level doesn't seem to make much money at the auction house. This one you will get an option for your mini map to search for plants you can collect.
Creating Products Profession
  • Alchemy - This is the creation of potions to aid you throughout the game, such as mana potions, health potions, growing potions and many other neat things. It is also a primary profession. You can gather materials from the auction house, fishing and herbalism. Your potions can often sell for good prices and the rarer a potion the more you can make.
  • Cooking - This is a secondary profession and you can learn this even if you know your two professions, fishing, and first aid. In cooking you make food that can heal you while you eat or even blow flames at an enemy. Some recipes will sell for a lot at the auction house and you get your materials from the auction house, killing monsters and fishing. When cooking you need a fire, so if you cannot find one in town or out and about you will have to make your own campfire.
  • Blacksmithing - This is a primary profession that allows you to make your own weapons and armor. You can also make keys to open locks if you can't find a rogue. You get the materials from the auction house and mining. This is recommended for paladins and warriors but, can be used by hunters and rogues as they can wear chain mail later. For hunters and rogues it is recommended to stay with leatherworking because around level 40 they can begin making chain mail armor from animal scales.
  • Leatherworking- This is a primary profession that makes leather armor usually used by druids, hunters, shamans, and rogues. You get materials from vendors, the auction house and skinning. When you get near level 300 in leatherworking you will have the choice to do dragon scale, tribal, and elemental. Each one focuses on different classes and you have to decide which you will want.
  • Tailoring - This is a primary profession for making cloth armor, bags, and shirts. You get your materials from killing humanoids, the auction house, and vendors.
  • Engineering - This is a primary profession normally used by the gnomes. You can make cool things like a telescope to see things far away, dynamite, and other neat things that tend to explode. The exploding part is pretty funny and things have disclaimers if it has the chance. You get materials from the auction house and mining. This will also split into gnomish or goblin engineering. Professions enhance game play and keep you busy on side items if you need a break from quests and raiding.
Stay tuned for part two!

*All information taken from hours upon hours of game play, reading Warcraft books, and WorldofWarcraft.com

This article was originally published by CyberArmy.net in the CyberArmy Library.

You must be logged in to vote on an article

About Us | Privacy Policy | Mission Statement | Help