Move to the Happy Town of Animal Crossing |
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| Author:
| ranok
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| Submitted: |
19-Jul-2005 12:13:37 |
| Imported From: |
zZine (original author: Ranok)
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| A review of the game that never stops playing. Whether you're there or not, events happen in this whimsical game of talking animals.
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The story of Animal Crossing is short: you are a person (with an oversized head) who moves into a town inhabited by animals. You start off in debt to the local storekeeper, Mr. Nook. By doing tasks for Mr. Nook and the other residents of the town (you get to choose the name of it), you can make friends, and more importantly, bells (the currency in the game). As you pay off your debt, Mr. Nook will enlarge your house (for a hefty fee, of course).
As you play, you can get items and clothes (for your house and yourself, respectively). You can buy or find fossils and sell or donate them to a local museum. You can write letters to the animals of the town, who will get angry if they didn't want to hear from you, or be happy and give you a gift if they did. You can invest in the (turnip) stalk market to make (or lose) bells. Up to four people can start a life in the village, and while they don't all play at the same time, they can influence others by mailing letters, giving gifts and collecting information from the animals.
As I mentioned in the introduction, the Animal Crossing world continues to grow and change even while the GameCube is turned off: seasons change, weeds grow, animals move in or out (their house either leaves or comes with them), holidays occur and the store's stock changes. It is also possible to travel to other towns via a 'train' (loading traveling data onto a second memory card). In other towns, you can deliver messages to those who have left and collect rare fruits that will fetch a high price back in your town. It is also possible to give gifts to players on the other side of the globe by talking with Mr. Nook. He will ask for the player name, town name, and the item, and generate a code you give to the player afar. Because of this, some websites have started allowing users to set up trades.
Gameplay can expand even further if you have a GBA and a GBA to GameCube cable. You can take a journey to a tropical island and play your collected NES games (which you can cheat to get) on your GBA for portable fun.
This game is very addictive, but it is a good all ages game, and it's great for people who like to get engrossed in games. All the extra features make this game even better. On the flip side, all the weeds that grow in your absence (and make the town worse) are a pain to pluck. A pet peeve of mine is the animals' voices, they are high pitched and squeaky, making long gaming sessions annoying.
7/10 - Difficulty - This game is not hard, per se. It just takes forever to pay off all your debt, and it has no real set ending.
8/10 - Graphics - While the bright, happy graphics are nice, they aren't very lifelike. The characters are simple and cute.
10/10 - Gameplay - I could play this game forever if I didn't have a life!
Overall: 8.5/10 - Good game, only a few small things could make it better. Anyone want to trade NES Games?
This article was originally published by CyberArmy.net in the CyberArmy Library.
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